Finalist: Eurogamer Expo Indie Games Arcade 2011
A puzzle game of cheating and stealing for iPad.
Beat your friends in action-packed puzzle battles! Steal and cheat by grabbing your opponent's jewels. Or take on a gauntlet of AI-driven opponents to become the world's richest financier!
Group like-coloured gems together to make them bigger and more valuable. Cash them in for incredible rewards! Avoid falling rubble, detonate bombs, and chase off sneaky robbers.
The game is developed in Objective-C using the open source Cocos2D
The game integrated the GameCenter API for high score tracking and achievements. This involved doing a lot of asynchronous code using Objective-C's selectors.
The games used Objective-C's Automatic Reference Counting for memory management. This was reliant on the code being designed efficiently, avoiding circular references, and ensuring objects did not linger in memory due to phantom references.