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Gold Award
Pocket Gamer

Nominee: Best Sports/Driving Game, Pocket Gamer Awards 2014

A multiplayer game of phsyical jostling and foul play for iPad.

Slamjet Stadium is the football of the future: played on hoverbikes, with crazy powerups, deadly traps, and where any team can steal their opponent's players.

A physics game for up to 4 players, players must fling their players across the screen to bash the ball into the goal. It's fast-paced havoc and hugely physical, and leaves it up to the players to decide what rules to break!

  • "This is anarchic, free-wheeling indie gaming at its finest, and shows just how far a bit of innovation can go"
    Gold Award - PocketGamer

  • "It’s impossible to describe how much chaos can be involved and how competitive games can get"
    CalmDownTom

  • "Tons of action-packed twists every way you turn, and that frantic addictiveness of a great arcade game"
    GameZebo

Tech Stack

Objective-C Cocos2D XCode

The game is developed in Objective-C using the open source Cocos2D

Box2D

The game integrated the Box2D physics engine. Players, balls and obstacles are physics object.

GameCenter API

The game integrated the GameCenter API for high score tracking and achievements. This involved doing a lot of asynchronous code using Objective-C's selectors.

Memory Management

The games used Objective-C's Automatic Reference Counting for memory management. This was reliant on the code being designed efficiently, avoiding circular references, and ensuring objects did not linger in memory due to phantom references.

UI Design

To create the effect of a player zipping from planet to planet, as TVs showing the latest Slamjet Stadium matches follow them, I built a system for scripting the UI as plist files. The result is a dynamic UI that feels alive and where important game events (e.g. goals scored) have screen-filling impact.