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Gold Award
Pocket Gamer
Nominee: Best Sports/Driving Game, Pocket Gamer Awards 2014
A multiplayer game of phsyical jostling and foul play for iPad.
Slamjet Stadium is the football of the future: played on hoverbikes, with crazy powerups, deadly traps, and where any team can steal their opponent's players.
A physics game for up to 4 players, players must fling their players across the screen to bash the ball into the goal. It's fast-paced havoc and hugely physical, and leaves it up to the players to decide what rules to break!
The game is developed in Objective-C using the open source Cocos2D
The game integrated the Box2D physics engine. Players, balls and obstacles are physics object.
The game integrated the GameCenter API for high score tracking and achievements. This involved doing a lot of asynchronous code using Objective-C's selectors.
The games used Objective-C's Automatic Reference Counting for memory management. This was reliant on the code being designed efficiently, avoiding circular references, and ensuring objects did not linger in memory due to phantom references.
To create the effect of a player zipping from planet to planet, as TVs showing the latest Slamjet Stadium matches follow them, I built a system for scripting the UI as plist files. The result is a dynamic UI that feels alive and where important game events (e.g. goals scored) have screen-filling impact.