Winner
Pocket Gamer Very Big Indie Pitch 2014

Official Selection
EGX Leftfield Collection 2014

On display at the Game Science Center in Berlin 2015 - 2020

Tap Happy Sabotage! is a party game for up to 52 players on one giant touchscreen.

Divided into a series of fast-and-furious minigames, each round gives the player a new way to move around the screen, a new excuse to get in each other's way and a new way to cheat and sabotage each other!

  • GameCity 9: Nottingham
  • EGX Leftfield Collection: Earl's Court, London
  • National Museum of Computing: Bletchley Park
  • GamesCom 2014: Unity Booth, Cologne
  • Feral Vector: London
  • JOIN Local Multiplayer Summity: Berlin
  • Pocket Gamer Connects 2014: London
  • GEEK Expo 2014: Birmingham

"I've taken Tap Happy Sabotage to a range of events over the last year. The space I create is all about using simple to pick up digital and analog games to get people to play together. Tap Happy Sabotage fits perfectly and it's in constant use.

I've seen 3 generations of families spend thirty minutes competing against each other and laughing the whole time. This is the type of game/installation that encourages new friendships and gets strangers talking."

Michael Bell - Cardboard Computer

Hiring Tap Happy Sabotage

Both Codex Bash and Tap Happy Sabotage are available to licence. priced based on the duration of the licence and the number of devices that can be used concurrently on the same licence.

The pricing structure below shows rental costs for the software. Renters can opt to provide their own touch screens, or to hire one from Alistair directly based on availability, which will be priced separately.

  1 device 3 devices 10 devices
7 days 95 GBP 195 GBP 395 GBP
30 days 145 GBP 295 GBP 445 GBP
90 days 345 GBP 695 GBP 1045 GBP
1 year 995 GBP 1995 GBP 3995 GBP


Tech Stack

Unity C#

The game is developed in Unity 4 and programmed using C#.

TouchScript API

The game was originally developed in 2013, before Unity had built-in support for multi-touch input on Windows. To address this I implemented the TouchScript API, importing it into the Unity project as a DLL.

Windows Installer

As part of the Intel/Lenovo competition the game needed to be packaged in an installer which would add it to the registry, with the intent that games from the competition could be integrated into pre-installs of Lenovo hardware.